Programs & Products — Elev8 Impact Foundation
A RISE board-game session
Programs & Products

Evidence, built into every tool

We design structured, replicable products, board games, workbooks, digital platforms, and training models, that schools, partners, and systems can adopt and scale.

Flagship Program · Pillar 01, Wellbeing

RISE Youth Initiative

Resilience · Insight · Support · Emotional well-being

A gamified, interactive learning intervention that helps adolescents build emotional awareness, strengthen coping skills, and develop supportive peer networks. Through a narrative-based board game and facilitated reflection, students explore real-life emotional and social scenarios in a safe, relatable, low-stigma environment.

Ages 16–22 Secondary & early college Groups of 5–6 6-month model
Cognitive Behavioural Therapy (CBT) Social-Emotional Learning (SEL) Experiential Learning Peer-supported reflection
Young people in a RISE circle

Theory of change

Four connected objectives translate gameplay into lasting emotional capability.

Objective 01

Build emotional awareness

Narrative gameplay helps students recognise emotions, identify stressors, and learn coping strategies.

Objective 02

Strengthen coping & life skills

Workshops, breathing, journaling, mood tracking, and workbooks turn awareness into practiced skills.

Objective 03

Promote self-reflection

Advanced gameplay explores self-limiting beliefs and triggers, supporting deeper self-understanding.

Objective 04

Reduce stigma

Peer discussion and student ambassadors create supportive, open environments and encourage help-seeking.

A two-part model, delivered over five phases

Part 1 builds emotional literacy, coping strategies, and support networks. Part 2 deepens reflection on beliefs, triggers, and resilience.

01

Onboarding & facilitator training

Teachers and facilitators are trained to lead structured gameplay and reflection.

02

Part 1, Emotional literacy gameplay

Small-group sessions exploring emotions, stressors, and coping strategies.

03

Reflection workshops

Workbooks and activities, breathing, journaling, mood tracking, embed the learning.

04

Part 2, Resilience gameplay

Deeper sessions on self-limiting beliefs, triggers, and behavioural patterns.

05

Peer ambassadors & measurement

Student ambassadors sustain peer support; outcomes are documented and reviewed.

In The Room

What a RISE session looks like

A small-group RISE sessionBihar

Small groups, safe space

Five or six students, one facilitator, small enough to feel safe, structured enough to build real skills.

Young people playing the RISE gameUttar Pradesh

Play that opens up

Through gameplay, students explore stress, friendships, and choices, and learn they are not alone.

Two students talking on school stepsDelhi

Confidence that lasts

By the end, students can name emotions, cope better, and ask for help, skills that outlast the programme.

Product · Pillar 01, Wellbeing

ManoSetu

School mental-health compliance & operations platform

Following India's new student-wellbeing mandates, every CBSE school must now deliver structured mental-health support and compliance reporting. ManoSetu gives schools the operational system to do it, anonymous check-ins, a counsellor dashboard, auto-generated compliance reports, staff-training tracking, and parent engagement.

Built to complete clinical organisations, not compete with them, pairing school-facing operations with validated clinical content through partnership.

Explore ManoSetu
A counsellor using ManoSetu
In Development · Pillars 02 & 03

Other initiatives

Beyond our flagship wellbeing work, we are developing tools that strengthen early childhood systems, frontline health delivery, and future-ready skills.

Children sharing a meal

AWC Transformation

Strengthening Anganwadi Centres for early childhood development, nutrition, learning, and caregiver engagement.

Access & Systems
Frontline outreach with a family

Frontline Health Tools

Digital tools and capacity building for ASHAs, AWWs, and ANMs, supporting early identification, referral, and follow-up.

Access & Systems
A woman at her livelihood craft

Future-Skills Modules

Skilling and employability programs for youth and women, aligned with emerging digital and green-economy opportunities.

Skills & Livelihoods

Bring these programs to your community

Schools, CSR partners, development organisations, and governments can all help take these programs to scale.